| Working the Web for Education |
| "You Are Here" — A Checklist for Implementing Web-Based Activities |
| by Tom
March
Web-based Educator and Director of ozline.com Pty Ltd. • Southern Highlands, Australia |
| MultiMedia Schools • January/February 2001 |
Introduction
I've previously compared
the question "Does technology increase student achievement?" to another
ridiculous query: "Does using a car guarantee a good family vacation?"
The title of that column was "Are We There Yet?" for reasons obvious to
any parent. This column offers a few directions for getting to our destination.
Thus, because there's no where else to start, in the parlance of maps and
kiosks, "You Are Here."
Inflicting versus Unfolding
I have flopped as much
as anyone in the delivery of perfectly good learning activities. Instead
of educating, I assigned: "Here's the handout. There's the due date. No
lates. Hasta." When I reviewed what happened, I could see that through
any number of good reasons (sleep deprivation, brain mush from evaluating
100 essays, losing a prep period to one more good cause, etc.), I had inflicted
the lesson when I wanted to unfold the learning. I suspect we
all do this from time to time. As good educators we want to do it less.
When there's more to keep in mind than we have mind to keep it, a checklist
can help us remember bits we don't want to forget. See what you think.
Goals—Live the Vision
No matter what activity
you implement, you have goals regarding its outcome. These might spring
from diagnosed student needs for remediation or extension. Objectives can
come from course, school, district, state, national, and even international
standards, measures, or requirements. Often classroom management plays
into what we hope will transpire from the activities we construct. These
days so many imperatives exist that it's easy to forget that our job is
essentially one of process, not politics. We need to trust our educator's
instincts and achieve identified learning goals while keeping in mind that
the real outcome lies inside our students. When delivering Web-based activities
we have greater choice and responsibility as well as a more powerful tool
to support individualized lifelong learning. By making our vision overt
to ourselves and our students, we make its realization more likely.
Time—Be Creative, but Realistic
The best month-long unit
makes the worst week's lesson plan. Similarly, the best one-day activity
becomes a nightmare when it exceeds its use-by date. Rather than see time
as the teacher's nemesis, we could apply an analogy from Robert Frost.
He said that writing poetry without meter was like playing tennis without
a net. Time constraints make curriculum design and delivery a creative
challenge. You may see students once a day or all day. They may come to
you to learn one subject or a full curriculum. Perhaps you exercise some
control over the schedule or you might have to hold your spot on the assembly
line. Yes, I believe we need to advocate for structuring time in ways that
encourage deep, extended, and reflective thinking, but "You Are Here" and
so are the students. We can only play the game with the equipment and conditions
available or we're deuced before we start. When it comes to implementation
of Web-based activities, we face one of the greatest timesucks known to
humankind, so we need to factor in time for the unexpected as well as forays
into experimentation.
Available Technology—Use What Works
and Work to Use the Best
One of the main reasons
the "Technology and Student Achievement Question" is so silly is because
your technology is different from mine, and ours are another generation
from his and hers. What we can do is make heavy use of what works. Consider
hardware, software, peripherals, and your past experiences, expertise,
and student capabilities. All these issues combine to create the foundation
of your technology integration approach. Start here. Experiment with more
crash-prone solutions later when you have the inclination. Realize that
as we implement Web-based activities, we tangle with some of the quickest-changing
technologies around, so we need to appreciate that change is the
status quo and prepare to be flexible.
Learning Resources—Infuse What's Real,
Rich, and Relevant (The 3R's)
An earlier column focused
on updating the 3R's in relation to WebQuests. The point was that the Web
makes it easier than ever before to create authentic learning tasks that
involve students in a rich array of information and perspectives that can
link to issues our students find relevant. Before implementing any Web-based
activity, we should check whether we're tapping into this potential the
Internet affords or simply linking to online versions of traditional resources
already found in our classroom and libraries. This is not to say that the
traditional is bad, but to suggest that we integrate resources in ways
that maximize their contributions. Encyclopedias become more valuable in
heavily Web-using schools. CD-ROMs and video offer speed that the Web still
can't approximate. Books allow us to curl up in a corner to enjoy reading
at our own pace. See if the resources you provide encourage a full learning
experience.
Online Collaboration—Help Students
Stretch for Success
A compelling aspect of
the Web is that it invites students to become part of a larger learning
community. Thus, if we aspire to provide students access to authentic learning,
we should consider arranging a context where they can collaborate with
others. Options to consider are setting up a process of mentoring (with
your students on either end of the process), arranging an audience for
feedback to publications or e-mailed ideas, and collaboratively working
on the same project. External collaboration of any kind can stretch students
to do their best. View collaborations as ongoing team-teaching, not a penpal
once-off. Explore new ways to leverage the partnership. In terms of classroom
delivery, asynchronous communication like e-mail is more manageable, but
real-time events like chats and videoconferences boost enthusiasm.
Student Readiness—It All Starts Here
Our noble visions and laudable
standards amount to little if students can't or won't participate. Successful
implementation must include initial and ongoing diagnosis of student readiness.
Some of the main variables to juggle are the students' level of self- motivation
and self-direction, their command of the domain to be studied, and their
abilities in the age-appropriate basic skills.
By providing diagnostic
measures for students, we give them feedback that can raise their awareness
and inform self-management of their learning. Besides feedback, our next
most important contribution is to offer scaffolds that can help students
emulate more sophisticated skills. The WebQuest itself is one such example
of scaffolding in which students are prompted to complete specific tasks
that lead to higher-order thinking. Other examples might be brainstorming
ideas, reaching group consensus, or outlining a report. Happily, the Web
hosts many online help pages to facilitate such tasks. Ultimately, we could
offer students a range of choices from highly to hardly scaffolded and
let them pursue those that best served their needs and learning styles.
Teaming—By Design or Necessity
Because of limited access
to technology resources, cooperative learning becomes a logistical, if
not a pedagogical, necessity. During times of high need, no one has enough
access to powerful technologies. One solution is to create student teams,
in which each person (or pair) are responsible for one feature of the group's
final product. Individual jobs can include editor (on the Computerosaurus),
graphic artist (by hand and then the scanner), programmer (with Post-Its
then HyperStudio), domain mapper (on paper then Inspiration), researcher
(library, then CD-ROM or Web), correspondent (back to the Computerosaurus,
then Email), video director (paper storyboard, then QuickTime), etc. These
ideas suggest that the technology is not the learning goal, but the means
to accumulate, then synthesize, a wide body of knowledge.
Pedagogical reasons also
support organizing students in teams. If students are new to a task, letting
them pair up makes sense. However, if students are more experienced or
able, individual team members should work alone until decisions are needed
to produce the team's effort. This way each group in a classroom will come
up with a uniquely creative solution. Thus, to successfully launch a Web-based
learning activity, think creatively about how teaming students can support
logistical and learning goals.
Personality—To Thine Own Self Be True
Does even reading
this checklist leave you feeling overwhelmed? Imagine how you'll feel halfway
through the unit you want to deliver. Really. By projecting into the future,
place yourself in the midst of the classroom activities you anticipate.
Now, decrease your patience 30 percent due an imbalance in your caffeine-to-sleep
ratio, raise your angst 20 percent because one group of students just lost
their work on a crashed hard drive, shake your faith in humanity 10 percent
as you watch a student put a mouseball in his pocket. We all have our comfort
zones, our limits and a style that works for us in the classroom. Taking
note of these conditions is a mark of wisdom, not weakness. Design the
implementation for real people, and everyone will have a more enjoyable
learning experience.
Conclusion
Rather than prescribe a
right way to deliver successful Web-based lessons, my hope is that this
checklist might provide a set of variables that tends to support effective
activities and therefore promotes student achievement. Apply the list to
your specific conditions and then manipulate the variables as an experiment
in implementation. Because the Web's impact on education is recent, dramatic,
and changing, all we can do is map a reasonable course and be open to learning
along the way. So here we are. Isn't this a good place to be?
Tom March develops Web-based
activities, tools and strategies for teachers integrating the Net into
classroom learning. Ozline.com Pty Ltd. (http://www.ozline.com)
designs Web sites for clients in the U.S. and Australia. To contact the
author, call, fax or e-mail him; phone: 612 4872 321; fax: 612 4872
321; e-mail: tom@ozline.com.
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